About ME

I am an experienced 3D environment artist specializing in content production for game engines. I have a passion for creating compelling worlds as well as an excellent eye for managing both artistic intent and technical targets.

 

Skillset / technical Knowledge

  • Iterative and detail oriented asset production

  • UV unwrapping, shading, texturing, lighting, and rendering

  • Highpoly hard-surface modeling

  • Digital sculpting and organic modeling

  • Understanding of game art workflows including PBR, tiling textures, node-based shader creation, highpoly to lowpoly baking, and vertex painting

  • Traditional visual arts background in sculpture with knowledge of subject matter, composition, form, and color

SoftwarE

  • Substance Designer

  • Marvelous Designer

  • xNormal

  • Marmoset Toolbag 2

  • Keyshot

  • Maya

  • Zbrush

  • Unreal Engine 4

  • Photoshop

  • Substance Painter

Contact me

Tel: (778) 895-0414         Email: garydo@live.ca

 

Download Resume